User Interface and User Experience Disaster Education Game Application Using Heuristic Evaluation

Usability User Interface Dan User Experience Aplikasi Game Edukasi Bencana Alam Menggunakan Metode Evaluasi Heuristic

Authors

    Muhammad Subhana( 1 )

    (1) 

DOI:


https://doi.org/10.32877/bt.v6i2.1070

Keywords:


Educational Game , Heuristic Evaluation, Likert Skala, User interface, User experience

Abstract

Natural disaster educational game application to introduce Raudhatul Athfal (RA) level students to learning and knowledge. A game application was created to make it easier to recognize and complete a stage in the form of a game operated via computer, making it additional learning how to use a computer and knowing how to responsive and alert when a disaster strikes, what should be done through this application game? In order to better measure students' abilities when using this application, it is necessary to assess several respondents, one of whom is the teachers at the school, to assess whether this application will be of interest or not in understanding how to use it and other components. The assessment process is through distributing questionnaires and filling in the results through respondents using a Likert scale with heuristic evaluation indicators filled in with the statement that this application is interesting at the class size level for RA (Raudatul Athfal) students with a Visibility of system status score of 74, Match between system and real world tea 71, User control and freedom 58, Consistency and standards 72, Error prevention 64, Recognition rather than recall 73, Flexibility and efficiency of use 78, Helps users recognize diagnose 66, Recovers user 75, Help and documentation 79 with a total score of 710 using the Likert scale formula.

Downloads

Download data is not yet available.

References

T. Tristiyanto, A. R. Irawati, D. Kurniawan, and R. A. Arba, “Evaluasi Heuristik Pada Aplikasi Terampil Untuk Optimalisasi User Interface Dan User Experience,” J. Pepadun, vol. 1, no. 1, pp. 109–119, 2020, doi: 10.23960/pepadun.v1i1.18.

P. Studi, T. Informasi, F. Teknik, U. Udayana, and B. Jimbaran, “ACADEMY BERBASIS ANDROID,” vol. 3, no. 1, pp. 1–10, 2022.

A. A. K. O. Sudana, K. Suarwibawa, and I. P. P. P. N. Parwa, “Perancangan Aplikasi Game Edukasi Mitigasi Bencana Alam Berbasis Android Sebagai Media Pembelajaran Dalam Mitigasi Bencana Alam,” Dielektika, vol. 2, no. 2, pp. 81–179, 2015, [Online]. Available: http://erepo.unud.ac.id/2544/1/434ef9ab7b4ab2f049839bf3cb450894.pdf

S. M. Muyasaroh and E. Sudarmilah, “Game Edukasi Mitigasi Bencana Kebakaran Berbasis Android,” PROtek J. Ilm. Tek. Elektro, vol. 6, no. 1, pp. 31–35, 2019, doi: 10.33387/protk.v6i1.1029.

A. Setiawan, H. Haryanto, S. Wijayanti, T. Informatika, I. Komputer, and D. Nuswantoro, “Game Edukasi Untuk Melestarikan Permainan Tradisional Gobak Sodor Menggunakan Metode Playability Heuristic Evaluation for Educational Games (PHEG),” pp. 1–9.

F. M. F. Wahyudi and P. Handayani, “Analisa Usebility Desain User Interface Pada Aplikasi Tokopedia Menggunakan Metode Heuristics Evaluation,” Method. J. Tek. Inform. dan Sist. Inf., vol. 9, no. 1, pp. 41–44, 2023, doi: 10.46880/mtk.v9i1.1625.

E. S. Bekti, S. Anggraeni, and I. Sugiyarto, “Analisis Usability pada Aplikasi Universitas123 Portal Universitas dan Beasiswa Menggunakan Metode Heuristic Evaluation dan Cognitive Walkthrough Abstrak PENDAHULUAN Dalam Era Digital ditemukan beberapa penelitian terkait dengan experience dalam menilai s,” vol. 9, no. 2, pp. 1356–1370, 2023.

R. Nurhabibie, I. V Paputungan, and B. Suranto, “Pengembangan User Interface dan User Experience pada website AyoSparring menggunakan Pendekatan User-Centered Design dan Metode Heuristic Evaluation,” Automata, vol. 1, no. 2, 2020.

N. S. Debbie, “‘Kiding’ Sebagai Media Pembelajaran Menggunakan Unity Engine Berbasis Multimedia,” 2017.

Geraldo Clieffer Lawento, Sumenge Tangkawarouw Godion Kaunang, and Virginia Tulenan, “Rancang Bangun Game Edukasi Genre Action Mitigasi Bencana Alam Tsunami,” J. Tek. Inform. , vol. 16, no. 2, pp. 111–120, 2021.

I. K. Dewi, Y. T. Mursityo, R. Regasari, and M. Putri, “Analisis Usability Aplikasi Mobile Pemesanan Layanan Taksi Perdana Menggunakan Metode Webuse dan Heuristic Evaluation,” J. Pengemb. Teknol. Inf. dan Ilmu Komput., vol. 2, no. 8, pp. 2909–2918, 2018, [Online]. Available: http://j-ptiik.ub.ac.id

M. G. L. Putra, N. R. Sabilla, and S. R. Natasia, “Evaluasi Usability Website Berita Online Prokal . Co Usability Evaluation of Online News Website Prokal . Co Using Heuristic and Webuse Evaluation Methods,” J. Teknol. Inf. dan Ilmu Komputer(JTIIK), vol. 7, no. 5, pp. 911–922, 2020, doi: 10.25126/jtiik.202073707.

F. K. S. Dewi, Yonathan Dri Handarkho, and Felcia Veronica Prasetyo, “Analisis Usability Menggunakan Metode Heuristic Evaluation dan Web Usability Evaluation Tool pada Website ACC Career,” J. Buana Inform., vol. 13, no. 02, pp. 126–135, 2022, doi: 10.24002/jbi.v13i02.6488.

N. D. Supriyono, A. Aziz, and W. Harianto, “Analisis User Interface Dan User Experience Pada Game Perang Komando Menggunakan Metode Heuristic Evaluation,” J. Pengemb. Teknol. Inf. dan Ilmu Komput., vol. 2, pp. 95–101, 2019.

M. haya Waralalo, “Analysis of User Interface (UI) and User Experience (UX) at AIS UIN Jakarta Using Heuristic Evaluation and Webuse Methods with ISO 13407 Standards,” J. Chem. Inf. Model., vol. 53, no. 9, pp. 1689–1699, 2019.

D. R. Anggitama, H. Tolle, and H. M. Az-zahra, “Evaluasi Dan Perancangan User Interface Untuk Meningkatkan User Experience Menggunakan Metode Human Centered Design Dan Heuristic Evaluation Pada Aplikasi EzyPay (Evaluation and Design of User Interface to Improve User Experience Using Human Centered Desi,” J. Pengemb. Teknol. Inf. dan Ilmu Komput. Univ. Brawijaya, vol. 2, no. 12, pp. 6152–6159, 2018, [Online]. Available: http://j-ptiik.ub.ac.id

E. P. B. Pangaribuan, K. P. Utomo, I. Mas’ud, and D. B. Tandirau, “Analisis User Interface pada Situs Web Dinas Ketenagakerjaan Kota XYZ dengan Metode Heuristic Evaluation,” SPECTA J. Technol., vol. 4, no. 2, pp. 63–74, 2020, doi: 10.35718/specta.v4i2.213.

D. Deli, “Analisis User Interface pada Media Pembelajaran Bahasa Inggris Berbasis Game Visual Novel,” J. Appl. Informatics Comput., vol. 5, no. 1, pp. 9–20, 2021, doi: 10.30871/jaic.v5i1.2749.

F. ANGGIAPUTRI, DESAIN USER INTERFACE PADA GAME EDUKASI PENGENALAN HURUF DAN ANGKA UNTUK ANAK TUNAGRAHITA RINGAN DENGAN MENGGUNAKAN METODE USER CENTERED DESIGN (UCD). 2023.

Downloads

Published

2023-12-28

How to Cite

[1]
M. Subhana, “User Interface and User Experience Disaster Education Game Application Using Heuristic Evaluation: Usability User Interface Dan User Experience Aplikasi Game Edukasi Bencana Alam Menggunakan Metode Evaluasi Heuristic”, bit-Tech, vol. 6, no. 2, pp. 241–247, Dec. 2023.

Issue

Section

Articles
DOI : https://doi.org/10.32877/bt.v6i2.1070
Abstract views: 29 / PDF downloads: 31